var scene = new voxelcss.Scene();
scene.rotate(-Math.PI / 8, Math.PI / 4, 0);
scene.attach(document.body);
var world = new voxelcss.World(scene);
var editor = new voxelcss.Editor(world);
editor.enableAutoSave();
if (editor.isSaved()) {
editor.load();
} else {
editor.add(new voxelcss.Voxel(0, 0, 0, 100, {
mesh: voxelcss.Meshes.grass
}));
}
View in JSFiddle
var voxel = new voxelcss.Voxel(0, 0, 0, 100);
voxel.addEventListener('VoxelClick', VoxelWasClicked);
voxel.addEventListener('TopClick', TopWasClicked);
voxel.addEventListener('FrontClick', FrontWasClicked);
View in JSFiddle